Knockback Test
4/19/2026
Finished some refactoring to plug in a finite state machine for entities. Now that I can determine when an entity is attacking, I project a little aabb hitbox further for each tick of the attack state. When it intersects another entity, I store that entity index to prevent multiple hits with the same attack, decrement health, and add knockback. I now visualize the pursue/flee ranges, and the entity health.